Evil / Live 2


An interactive audiovisual installation by
Bill Vorn
Montréal (Québec) Canada
© 2002

 

Description


EVIL/LIVE 2 is an expanded version of a previous work created in 1997. EVIL/LIVE is an interactive sound and light installation based on a classical example of self-organization and Artificial Life. It is inspired by "The Game of Life", a cellular automaton created by John Conway in the late 60's.

EVIL/LIVE’s automaton is modeled as a 2D grid of cells (represented by light bulbs) where each cell has one of two possible states: alive or dead (on or off). The rules are based on proximity as each cell has eight neighbors: left, right, above, below, and on four corners. For each generation, a cell sets its state anew according to the following set of rules:
1- A dead cell becomes alive if it has exactly 3 live neighbors.
2- A live cell stays alive only if it has either 2 or 3 live neighbors.

EVIL/LIVE 2 aims to create a paradoxal context confronting the single-plane world of a cellular automaton to the 3-dimensional immersive environment surrounding the viewer. By using fast stroboscopic changes in light and quadraphonic sound effects, it creates an illusion of physical volume.

The original version of EVIL/LIVE has been presented at the Art Rock 98 festival (Saint-Brieuc, France) from May 29 to 31, 1998, at the Sonar 98 festival by the Museum of Contemporary Art of Barcelona (Barcelona, Spain) from June 15 to 28, 1998, and at the Musiques en Scène 99 festival at the Musée d’art contemporain de Lyon (Lyon, France) from February 12 to April 11, 1999.

The goal of the artist's work is to present machines not as specialized and virtuoso automata but rather as expressive animated artworks. He aims to explore the reformulation of sound and light applications by simulating organic and metabolic functions and by creating dynamic virtual architectures.

3 matrixes of 64 halogen lights each (3 x 8 x 8) are hanging from the ceiling on 3 aluminum structures. Audio speakers are also fixed on each structure, just behind the lights. Another speaker is located behind the viewers, up on the wall. The aluminum structures are about 2m x 2m each and they are installed in front and on both sides of viewers (see fig. 1).

The lights are changing constantly by themselves according to the rules of The Game of Life which are controlled by a computer. Patterns are generated automatically by the program (Max MIDI software). For each light also corresponds a particular sound (created by a sound sampling function in the computer) in such a way that light patterns also generate rythm patterns and variations.

Viewers can trigger new sound and light patterns just by pressing the "chaos button" or moving a joystick on the interaction pod located at the center of the room. This interface is deliberately modeled over the most common videogame input devices, and it is placed in the middle of the room on purpose. But this interface is a trap: it does have an effect on the audiovisual events but it doesn’t allow the user to get complete control over any parameter.

The quadraphonic soundtrack is generated in real-time by a digital audio extension of the Max software (MSP). Sound samples are triggered and processed according to the evolutive patterns of lights on the grids. 3 speakers are located behind the structures and a fourth one is fixed on the opposite wall in order to counterpoint the frontality of the work and to create an illusion of depth.



 

Exhibitions


 

• Electrohype 2008
(Malmö, Sweden)
From Nov. 15, 2008, to Jan. 25, 2009

• EMAF 02 festival
(Osnabrück, Germany)
From Apr. 24 to May 20, 2002


 

Documentation


 

High Resolution Pictures

 

Evil/Live 2 at the EMAF 2002 Festival
EvilLive2.1.tif.zip, 18.1 MB, TIFF format, 600 dpi, 3558 x 2396

 

Evil/Live 2 at the EMAF 2002 Festival
EvilLive2.2.tif.zip, 17.9 MB, TIFF format, 600 dpi, 3558 x 2396

 

Evil/Live 2 at Hexagram
EvilLive2.3.tif.zip, 19.4 MB, TIFF format, 600 dpi, 3516 x 2304

 

Evil/Live 2 at Hexagram
EvilLive2.4.tif.zip, 20.7 MB, TIFF format, 600 dpi, 3544 x 2396

 

Evil/Live 2 at Hexagram
EvilLive2.5.tif.zip, 21 MB, TIFF format, 600 dpi, 3544 x 2396


QuickTime Video

 

Evil/Live 2 at EMAF 2002
EvilLive2.mov, 23 MB, QuickTime format, 320 x 240, 2:39 min.




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